Infernoid Evil
FIRE 1

Infernoid Evil

  • Archetype:
  • Infernoid

  • ATK:
  • 1100

  • DEF:
  • 1100

  • View:
  • 3459




2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 50
Deck 52

Infernoid Evil — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 50.4 · Deck: 51.5 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

Infernoid Evil's value comes from its two triggers: a Fusion Summon effect that banishes an Infernoid from the GY to send Infernoids from the Deck to the GY, and a GY/banish trigger that adds a Void Spell/Trap from the Deck to hand. Its 1100 ATK and Fire Fiend body earn nothing. The combo evidence tags it with no starter, searched, material or payoff role in any of its 3 boards, and the board sub-scores are low (average power index 6.7), so the score rests on the GY search and the deck-cost profile rather than on board conversion.

Axis scores

Axis Score Evidence
Accessibility 62 Fusion-summoned from the Extra Deck with two Infernoid materials, present in 83% of its 400 decks across 4 main homes, but it is never tagged as a starter or searched card in combos (observed; the Fusion route itself is inferred from the card type).
Combo & Conversion 35 Appears in 3 of 3 recorded boards with power indices 10, 7 and 3, but zero boss, end-board or disruption contribution and no role tags (observed).
Resource Economy 62 The GY-trigger Void S/T search is a real +1 card, and the Fusion effect recycles GY Infernoids into deck-to-GY fuel, but there is no net advantage in the combo data (inferred from card text; netCardAdvantage 0 in examples).
Effect & Interaction 5 No negation, removal or hand-trap effect in the text (verified from card text).
Material Utility 30 Fusion-type body with no tagged material use in combos (material role 0%); usable only as a Level 1 Fire Fiend, so the material value is weak (verified from card type; observed as 0).
Resilience & Flexibility 60 The GY/banish trigger still works after the card leaves the field, which gives a second zone of value (inferred from card text; each effect is once per turn).
Deck-Building Efficiency 70 Typically 1 copy (avg 1.24 per deck), no garnet or lock, and the archetype fits 4 homes at 66–100% inclusion (observed from decks and usage statistics).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 50.4, Deck ≈ 51.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • GY/banish trigger adds a Void Spell/Trap from the Deck, so value survives after the card leaves the field
  • Fusion effect converts GY Infernoids into deck-to-GY fuel, sustaining the archetype engine
  • Inclusion of 66–100% across 4 Infernoid and Shaddoll homes shows the card is consistently played

Weaknesses

  • No tagged starter, searched, material or payoff role in the 3 recorded combos
  • Board sub-scores are low (average power index 6.7), so it does not convert into a strong board
  • No interaction or negation, and the body has little material value

Counters / choke points

  • Board-level interaction that targets the Fusion Summon or the GY trigger

Best use

Fusion-summoned Infernoid engine body with a GY-triggered Void Spell/Trap search. Decks: Infernoid, Shaddoll, Dogmatika, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Monster, FIRE Fiend, Level 1, 1100 ATK, Infernoid archetype, legal TCG and OCG; Two once-per-turn effects: Fusion Summon banish/send, and GY/banish add a Void Spell/Trap from Deck; 83.2% of decks are gameplay type 7 (333 of 400)
  • Observed: Present in 400 decks at 1.24 average copies; Top partners: Ash Blossom & Joyous Spring 61.2%, Maxx "C" 55.2%, Elder Entity N'tss 50.8%; Usage statistics show 100% inclusion in Infernoid gameplay 7 and 80–83% in gameplay 4 homes; Combo role counts are all zero, with average power index 6.7
  • Inferred: Fusion route is the card's main access method, based on card type; GY trigger is the most reliable value route, since it works after the card leaves the field; Score lands near 50 because the card is a consistent but archetype-bound support piece, not a strong standalone
  • Data gaps: no guides supplied no banlist token — assumed 3 copies (unlimited) only 3 recorded combos, all with empty role tags, so combo conversion is thin no rulings or interaction data for the Fusion Summon and GY trigger











https://metaduelist.com/
Top